The sequel introduces Heirlooms to truly push players to explore its unique Metroidvania world by permanently giving heroes new abilities. For us, the Nintendo Switch version of Rogue Legacy 2 was a true labour of love, and we hope that comes through when fans finally get the chance to play it,” says the team at Cellar Door Games. We spent months ensuring there were no compromises to the high octane action and fluidity at 60 fps. “It was extremely important that no corners were cut when bringing Rogue Legacy 2 to Nintendo’s portable console. Rogue Legacy 2 features a brand new art style (3D characters set against hand-drawn backgrounds), all-new weaponry, abilities, classes, and a fresh biome generation for greater strategic choice. ![]() Rogue Legacy 2 surpasses its predecessor by building upon its manor and improving almost every area of the game. As a final thank you to fans, Cellar Door Games have partnered with Makeship to design and create two limited edition Chef and Dummy plushies. ![]() Delivering all new content, including five new subclasses like the Lich King and Spymaster, alongside dozens of new Runes, Relics, and Spells, the update and Nintendo Switch launch marks a major milestone in Rogue Legacy 2’s roadmap. To celebrate the news, Cellar Door Games have paired the release with a major new update: Fabled Heroes. Even if you wind up slowing down and not saving the day, Rogue Legacy is a family trip worth taking thanks to cool ideas and a killer hook.Rogue Legacy 2 is now available on Nintendo Switch. Thankfully the sheer polish of the platforming helps to transcend the issues more often than not. Rogue Legacy is fundamentally sound but the stringent play pattern where you very slowly incrementally improve can make parts of this novel and fun platformer too slow for its own good. The level generation does sometimes drop you into some unfavorable circumstances, but it’s never infuriating or impossible. Bosses, of which there are only five total, are great challenges, but the process of getting to them can be frustrating, especially as you start to find your way around the castle. A lot of those frustrations found in the arduous build-up of abilities is remedied by the fact that exploring and hopping around this world is enjoyable. The platforming and combat is simple and fun, getting more interesting the more weapons and boosts you unlock. Nailing those good runs is elating, but it can get vexing to reach that point. This is now my third time playing Rogue Legacy and every time I’ve played it, I’ve always reached a point where I’m hitting a wall and my only option is to keep hitting that wall as I need to have a series of good runs to even make a dent in any kind of stat upgrade. Sometimes you might have several failed runs that don’t result in any upgrade. Upgrades certainly are helpful, but they take so long to build up and the boost after every improvement is minimally felt. Using your coins to buy health increases and stat boosts is slowly incremental and punitive, requiring lots of gold and patience. If you’re struggling early, you’ll struggle for a very long time. ![]() Rogue Legacy does not reward disappointing runs you do not bank gold as it disappears if it’s not used before your next run. When you do die, you start back over with your accrued gold to buy upgrades and items. Even in death, which happens often, the next line of heroes will generally carry something new forward. ![]() Other elements are also randomly generated, including player types that decide how much health and mana you start with as well as magic items that use that mana. The traits can even affect gameplay as your new hero could have dwarfism and thus fit into small corridors. Another could be colorblind, thrusting the player’s view into black and white. For example, one hero could be OCD, requiring every item to be smashed in a room to regenerate mana. The difficulty is brutal and death is frequent, but this mechanic keeps everything more jovial as these heroes all have helpful and humorous traits to make each distinctive. As you die, you choose between a few options and resume as the next in the lineage. The referenced hook is that you start off playing as the first in a line of knights trying to defeat five bosses across a randomly generated labyrinth.
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